#include "StdAfx.h"
#include "Function.h"

namespace _DATAPART_
{
	namespace _GAME_
	{

		FoImplementRTTI(Function,::_DATAPART_::_GAME_::GamePart);
		Function::Function(void)
		{
		}
		Function::~Function(void)
		{
		}
	}
}

namespace _DATAPARTFACTORY_
{
	namespace _GAME_
	{
		FunctionFactory::FunctionFactory(void)
		{
			__super::m_Name=_T("FunctionGamePart");
		}
		FunctionFactory::~FunctionFactory(void)
		{
		}

		_FOGGE_::_GDB_::aDataPartBase* FunctionFactory::LoadPart(TiXmlNode* ptrNode)
		{
			return NULL;
		}
			
		_FOGGE_::_GDB_::aDataPartBase* FunctionFactory::CreatePart()
		{
			return NULL;
		}
	}
}

